Hit Points 1d10 + 5 BAB +1 WILL +2 Skill Points 4 Action Points 16
TALENTS
holy fury [5] When you face your enemies, a raging anger fills your mind. Avenging, divine power surges through you, allowing you to generate magical effects. Entering this state is a free action. While in a holy fury, your melee attacks are good-aligned. You also gain immunity to fear effects.
In addition, you gain a number of holy fury points equal to your hellreaver level plus your Charisma modifier. You spend these points to activate many of your hellreaver class abilities. You can use holy fury once per encounter. It lasts until the end of the encounter.
furious strike [L1] As a swift action, you can spend 1 holy fury point to pour divine energy into your weapon. Your blade crackles with a divine aura that is baneful to your foes. You gain a +2 bonus and deal an extra 1d6 points of damage on your next attack. These bonuses apply only to an attack that targets an evil creature. If you accidentally use furious strike against a creature that is not evil, or your attack misses, the furious strike has no effect, but the holy fury point is still spent.
At 4th level, these bonuses increase to +4 on your attack roll and an extra 2d6 points of damage.
At 7th level, these bonuses increase to +6 on your attack roll and an extra 3d6 points of damage.
At 10th level, these bonuses increase to +8 on your attack roll and an extra 4d6 points of damage.
[or] Level Twenty-Two♘ Hellreaver 1
BAB +1
WILL +2
Skill Points 4
Action Points 16
TALENTS
holy fury [5]
When you face your enemies, a raging anger fills your mind. Avenging, divine power surges through you, allowing you to generate magical effects. Entering this state is a free action. While in a holy fury, your melee attacks are good-aligned. You also gain immunity to fear effects.
In addition, you gain a number of holy fury points equal to your hellreaver level plus your Charisma modifier. You spend these points to activate many of your hellreaver class abilities. You can use holy fury once per encounter. It lasts until the end of the encounter.
furious strike [L1]
As a swift action, you can spend 1 holy fury point to pour divine energy into your weapon. Your blade crackles with a divine aura that is baneful to your foes. You gain a +2 bonus and deal an extra 1d6 points of damage on your next attack. These bonuses apply only to an attack that targets an evil creature. If you accidentally use furious strike against a creature that is not evil, or your attack misses, the furious strike has no effect, but the holy fury point is still spent.
At 4th level, these bonuses increase to +4 on your attack roll and an extra 2d6 points of damage.
At 7th level, these bonuses increase to +6 on your attack roll and an extra 3d6 points of damage.
At 10th level, these bonuses increase to +8 on your attack roll and an extra 4d6 points of damage.